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2018 Creative Trends

January 18, 2018   /   By Michael Cohen
Shutterstock is out with their creative trends for 2018. These design ideas to watch are based on search and download data to find the biggest year-over-year changes. The top three trends are Fantasy ("from mythical beasts to magical landscapes, symbols and styles"), New Minimalism ("beyond crisp, clean lines to feature bold, vibrant colors and fluid styles") […]
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An AI Invented a Bunch of New Paint Colors That Are Hilariously Wrong

May 19, 2017   /   By Michael Cohen
Annalee Newitz writing for Ars Technica The longer it processed the dataset, the closer the algorithm got to making legit color names, though they were still mostly surreal: "Soreer Gray" is a kind of greenish color, and "Sane Green" is a purplish blue. When Shane cranked up "creativity" on the algorithm's output, it gave her […]
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Technology and the Art of Maps

August 22, 2016   /   By Michael Cohen
Technology has changed publishing. And I’m not just talking about digital magazines or layout software or printing equipment. I’m talking about the what and why of its content. When I created a map for a magazine 15 years ago, for instance, it was extremely detailed. Every road was named, cross streets were included (at a […]
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How Cool Is the Art Direction on These Ads from Mercedes-Benz?

August 15, 2016   /   By Michael Cohen
From Digital Synopsis: Mercedes-Benz in Mexico has come up with two brilliant print ads to promote their Intelligent Light System that provides 60% more visibility on the road. The ads feature silhouettes of a cow and a deer standing in the middle of the road at night. The headlights of the Mercedes behind them are […]
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Blade Runner

June 23, 2016   /   By Michael Cohen
Dave Addey at Typset in the Future: After studying Alien in intimate detail, it’s time to look at the typography and design of Ridley Scott’s other classic sci-fi movie, Blade Runner. Another great film and another great examination of typography — the why, where and how it was used is great for helping us as designers self examine how we're using type today. There's […]
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The Iconfactory Turns 20!

June 23, 2016   /   By Michael Cohen
20 Years! This page marks a milestone in the life of our hobby turned business. We've been pushing pixels professionally for twenty years! To celebrate, we've pulled together new products, special offers, and unearthed a slew of historical artifacts. We hope you have fun exploring our last twenty years as we look forward to what's […]
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BMW Motorcycle Magazine, Summer 2016

May 13, 2016   /   By Michael Cohen
If you're a subscriber, you should be receiving the Summer 2016 BMW Motorcycle Magazine in the mail shortly. Otherwise, you should head out to your local newsstand and pick up a copy in order to see a true rolling work of art. Revival Cycles based their custom Landspeeder "sculpture" (see pages layouts above) on Ernst […]
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Our Favorite Typefaces of 2015

May 13, 2016   /   By Michael Cohen
Stephen Coles, Editor at Typographica: Who decides what meets that standard? No single writer. No editorial board. No consensus by committee. No superstar-studded jury (though there are some luminaries in this bunch). Those formats all have value. But what makes this list different — and maybe a little weird but, to me, always insightful — […]
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Scrabble Typography 3rd Edition

May 13, 2016   /   By Michael Cohen
Winning Solutions website: This deluxe SCRABBLE game set combines the beauty of typography with America’s favorite word game to create a truly special gaming experience. Andrew Capener has selected 12 exquisite new fonts for the letters to be featured on the solid wood Scrabble tiles. Andrew has also designed a completely new gameboard for this […]
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Hardcover book featuring 40 years of iconic Atari video game packaging design

April 28, 2016   /   By Michael Cohen
"The Art of Atari" is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company’s unique illustrations used in packaging, advertisements, catalogs, and more. Includes a comprehensive retrospective collecting game production and concept artwork, photos, marketing art, with insight from key people involved in […]
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